As of the 15th of February 2026 Core Splitter has entered it's first Playtest phase ːsteamhappyː Thanks to those who already started playing.
The game is in a ready to play state with a subset of technologies/features locked behind a "demo locked" gate.
It is very important to me to gather as much feedback as possible in this phase so that when the Demo releases in a few weeks/months the main issues are gone.
Here's the new trailer:
I expect the game to be somewhat bugfree but I am hoping for feedback on onboarding, general gameplay mechanics and balance. If you are interested in participating, feel free to request access which will immediately be granted.
