Mechanics:
-Added Spectator Mode to Online Game Modes Where Players Can Be Knocked Out Or Finish Early
-Shift Between Different Beetle POVs in Spectator Mode By Pressing Camera Pan Key (Default: Left Click)
-Improved Movement Turning Angle While Drifting
-Increased Camera Turning Speed While Drifting
System:
-Added Automatic Online Reconnect Backup
-This Is Primarily to Help First-Time Online Connections In-Game (Which Has Habit to Get Stuck)
Battle:
-Adjusted Trunk Course Map and Items For Smoother Gameplay
UI:
-Added Indicator For Host When New Player Joining Online Battle Lobby
-Previously New Player Loading Was Instantaneous, Now Takes Some Seconds To Load Players Properly
-Added Indicator For Non-Host Players In Online Battle Lobby To Wait For Host
Visuals:
-Camera Vertical Angle Now Resets Upon Game Start
-This Is To Prevent Camera From Being Stuck In Awkward Positions At Start, Hindering Visibility
Audio:
-Increased Volume of Spin/Dash SFX, Reduced For Non-Player Beetles
-Added Sound Effect for Boost Zones
Fixed Bugs:
-Online Dung Battle Winner Calculation Not Correct On Non-Host Clients When Non-Player AI Present
-Internal Errors Caused During Beetle Initialization Times
-On Returning to Menu From Battle, Beetles in Lobby Are Jittery
-This Issue Is Not Wholly Fixed, But Mitigated
-Lobby Could Not Be Found Internally After Returning to Menu
-On Re Joining Battle After Leaving Lobby, Player 3 is Showing As Client Player
-Host Return To Menu Option Deletes Other Client Beetles But Doesn't Return to Menu
-Beetles Not Resetting After Returning to Menu
-Other Client Player Positions Not Syncing on Rematch
-In Race Mode, Game Does Not Complete When All Players Reach FinishLine
-In Race Mode, Beetle End Positions Not Accurately Representing Race Finished Order
-Offline Dung Battle Game Overs Cause Game to Crash
Known Issues:
-AI Can Still Be Added Even After Room Size Is Set To Limit
