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News on the second episode: embodiment of ideas

A month ago we were covering how the development of Episode 2 is going and even showed the first video using the in-game engine. However, the process is not at a standstill - and today we continue to share the news.

A location we are currently working on

Today’s post is dedicated to how Episode 2 will look. Take a look at the concept art. The style of the visuals of Episode 1 still appeals to us, but working on the second one we decided to pay more attention to details. Every location will have plenty of the and this can already be seen at the concept art stage. We are making a 3D game, not a visual novel. That’s why each detail has to get a model and textures to become a part of the game.

Now in 3D

Here is the same location as in the previous screenshot. Do you recognize it? The decision to show it in this state (colorless and empty) didn’t come easily. But then we though you deserve to see how the work proceeds. Moreover, this is not a spoiler at all - when you get here in the game you’ll probably won’t recognize this screenshot. The geometry and lighting allow one to estimate the size of the place and its atmosphere, but of course a lot will change with the addition of light and textures.

You think this is another location? No, it’s just another angle

The Uncertain is a world in a postapocalypse. Robots have kidnapped humans, their cities are abandoned. And it’s up to the 3D department to work on it. It’s not enough to just create strict hi-tech outlines of the locations - it’s also important to show its dereliction and dilapidation.

The main character of Episode 2 won’t be RT this time, who adorably comments on the environment. WHo will it be then? This question will be answered this fall.

Perhaps this building looked like this before humans dissapeared

The world doesn’t create itself, and we have one more piece of news tied to this. We have a new lead 3D modeller, and he immediately recruited two new modellers. These guys create the looks of The Uncertain polygon after polygon.

But the game doesn’t end on graphics, does it? Our team also got supplemented by a new level designer and the work on plot and gameplay is in full force. It is extremely hard to show something here without spoilers. But we’ll make an attempt: Adventure System, which we mentioned in the last newsletter is almost done and the main control scheme of the character is already functional.

The first unique character of Episode 2

The post is closed off by a robot-scientist. We are showing both the concept are and the model at the same time, so you could see how the artist’s idea took shape.

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