This update introduces a brand-new Map Events system and adds various camera effects during combat to enhance battlefield immersion.
Map Events

Though vast and empty, interstellar space still witnesses occasional unexpected occurrences—perhaps intermittent signals, floating wreckage, or even intense ongoing conflicts.
Map events will randomly appear in cosmic space near planetary regions. Completing these events yields generous rewards, which may include various items, manufacturing blueprints, or even entire ships—always full of surprises.
Some events may contain combat scenarios requiring direct intervention, where players must complete the engagement to claim rewards. Compared to regular missions issued by habitats, event combat typically offers greater returns.
Optimizations and Fixes
In line with the addition of event rewards, completing habitat missions or Civil Commissions will now display obtained rewards in a dedicated interface, providing clearer and more intuitive feedback.
Furthermore, we've sprinkled a small number of background objects throughout space to enrich the visual scenery. New camera shake effects during combat will also enhance the tactile feel and impact of shooting mechanics.
Additionally, we've addressed several issues from previous versions.
Detailed Update Content:
New Additions
Added Map Events system—completing events grants rewards superior to regular combat
Added dedicated reward display interface
Added and optimized display icons for module and weapon types in certain interfaces
Added dialogue content related to the event system
Added dynamic and static background objects to cosmic scenes
System Adjustments
Recalibrated response effects for manual and semi-automatic movement controls of ships of various sizes across different battlefield environments (semi-auto movement sensitivity may change; players can readjust via settings menu—please bear with us)
Unified navigation restrictions for all player ships—Gunboats and Frigates can no longer travel to overly distant locations independently
Adjusted rarity tiers for most modification materials—their actual value, acquisition rate, and consumption remain unchanged
Optimized base duration of spell projectiles and adjusted effects of related spell vocabulary on projectile lifespan
Bug Fixes
Fixed abnormal movement range restrictions when battlefield scale mismatched player ship size
Fixed incorrect duration calculation for certain projectiles under above conditions
Fixed abnormal scene effect display under above conditions
Fixed issue where Mothership couldn't travel directly from one wilderness area to another after loading a save
Fixed issue where automatic collection could fail after Mothership moved between wilderness areas
Fixed incorrect inventory detection when commission rewards were Fighters
Fixed misclassification of "Mark Location" option in certain cases across City Cluster and Star System interfaces
Fixed abnormal range calculation when flagship traveled alone under specific conditions
Fixed issue where departure interface incorrectly displayed relevant action options after canceling missions in task list
Fixed various other errors.
Thank you for your continued attention and support—we'll keep working to optimize your gameplay experience!
