Three weeks after the demo's release, we're bringing you the first scheduled update. The core additions in this version are the Ship Modification System and two types of hostile wild species.
Ship Modification System

In addition to basic module adjustments, ships now have a new enhancement method through modification.
The modification system covers four main types: Hull, Shield, Engine, and individual Weapon systems.
Modifications can provide significant performance improvements, far exceeding those from expensive module upgrades, making them a highly effective enhancement path. However, modifications come with a degree of instability:
Each modification has one or more primary enhancement effects, along with several potential secondary effects
Primary effects are guaranteed to activate (with minor numerical fluctuations)
Only one secondary effect will be randomly activated per modification attempt (Level 3 modifications will activate two secondary effects)
If you're unsatisfied with the modification results, you can repeat the process to achieve your desired outcome
Special components and materials are required for modifications. These cannot be produced through automated production lines and must be obtained by defeating pirates and hostile wild species.
Since factions don't offer modification services, players must gather materials and perform modifications on their mothership. Beyond the initial recipes, additional modification formulas are unlocked by completing prerequisite modifications.
Hostile Wild Species

Two non-human species now inhabit interstellar space: "μ-Mollusca" and "φ-Crystallus".
Unlike mechanical ships that rely on shields, these biological entities have weaker defenses but possess firepower far exceeding human vessels. Be mindful of this disparity when engaging them.
Most importantly, defeating μ-Mollusca yields "Bio-Gas Gel", while φ-Crystallus drop "Crystal Fragments" - both are crucial materials for various ship modifications.
Optimizations and Fixes
Beyond the new content, this update includes various optimizations and bug fixes to existing game elements.
Detailed Update Content:
New Additions
Implemented Ship Modification System
Added two hostile interstellar species: μ-Mollusca and φ-Crystallus, each with unique attack patterns and attributes
Added new missions featuring hostile wild species
Added ship modification materials that drop from specific enemies
Added combat damage numbers and loot detail displays (toggleable in Settings)
Added energy supply/consumption status display in ship information interface
Added "Resupply Ammo from Mothership" function in ship storage interface (requires docking with mothership)
Added resource collection efficiency statistics display during mothership roaming
Added new help information entries
System Adjustments
Adjusted physical damage scaling coefficients for different ship sizes
Optimized high-grade rapid-fire cannon performance for better cost-effectiveness
Reduced electromagnetic cannon firepower, cooldown, and ammunition consumption by approximately 35% to balance with modification system
Reduced ion cannon firepower, cooldown, and ammunition consumption by approximately 50% to balance with modification system
Improved mission rewards: significantly increased special reward probability; Tier 1 recipes now appear in beginner mission special rewards
Adjusted enemy ship numbers in most missions to match reward content
Improved map navigation: planetary local maps can now be accessed by selecting locations with planets
Unified location marking methods between star systems and planetary local maps
Adjusted mission list display: accept buttons for other missions are disabled after accepting a mission
Enhanced "Aether Infusion" and "Aether Distillation" word effects - both now scale with ring tier
Updated spell construction interface statistics to show currently infused Aether value
Improved descriptions for various logistics pods' operational logic
Adjusted engineering drone performance impact on work efficiency
Bug Fixes
Fixed progression errors caused by skipping cutscenes too quickly
Fixed ship deployment/docking failures in specific scenarios
Fixed missing "Depart via Mothership" button in departure interface
Fixed various other errors
We appreciate all players' support and feedback, and we'll continue optimizing your gaming experience!
