Hi everyone
We hope you are doing great out there. As we have been cheated from the Danish summer with nothing but rain and dark clouds it means we have been sitting indoors at the office grinding new features into Wartile and adding polish where needed. We strongly believe that the game really is starting to shape up and delivers a satisfying RTS experience. All this is thanks to you guys for rooting for us and giving us lots of useful feedback, helping us prioritize our battles.
This latest update we have introduced
- The merchant (a shop for purchasing new equipment)
- Reward scene (a status overview of score and loot after completing a session)
- Combat system (a small update to the combat logic allowing more hits)
- Dark Forest (new battle board with a dark forest environment theme)
- Volva (new figurine class, the female shaman) be sure to check out her attack crow!
Work in progress Screenshot of the Dark Forest
Ability Cards
- Improved targeting with ability cards on figurines or tiles in the battle boards.
- Added ability card highlight system showing the valid range for the chosen ability
Godly & Tactical Cards
- The player can now only add one of each card type to his/her battle deck
- During battle the selected cards will represent an actual deck not allowing any duplicates being drawn onto the hand.
Stat tokens
- Tokens are now dropped/earned during the raids by killing special enemy units or completing objectives.
- The higher difficulty tier chosen, the better stat tokens can be earned.
Equipment
- We have added a selection of new weapons such as clubs,maces, swords and spears
- Added a quality level to all weapons and armor pieces.
We have made some significant changes to the whole UI in Wartile both with visuals and usability.
UI
- Added UI to improve the navigation at the Campaign board
- Changed the layout of the figurine stat card
- Added numbers instead of bars as requested by many in our community
- Updated the visual art on many UI elements
Work in progress of the new UI layout
Slowmo while performing an action. (testing)
We are testing with a small slowdown when performing an action such as moving a figurine or using an ability card. This greatly improve the flow of the battle as there is no hurry to pickup, drag and point ability cards to a target or moving a figurine to the right tile, since the time will almost freeze when doing this.
Warning : Your saved game might be lost with the next update.
With this patch we have made so many changes with the progression system and the way we handle equipment, that there is a very likely chance it will effect your hard earned saved game and all the progression you have made so far. This is something we are obviously trying to address and we are looking into ways where we can limit the potential damage to saved games. However, to some degree this is hard for us to avoid as being in early access is a bit like making a cake that’s already in the oven - adding new things and changing the recipe when it’s already cooking might not always come out the way you hoped. We hope you will understand and we will get back with more information when we have the full overview.
This is all for now, we will be following up during the week with a few more details on some of the mentioned improvements but make sure you jump on our Facebook page and let us know what you think of the update.
Have a nice week everyone.
The Wartile Dev Team
