Updates to AI Wars have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Major new Border Aggression behavior for the AI.
- Four new Heavy Beam Cannons (Mark I
- IV).
- Performance improvements for the largest battles, game loading, and more.
- Focus fire control node options added, along with other various new control nodes.
- Many various improvements to ship autofire targeting in general.
- Many significantly rebalanced units, including MLRS, Anti
- Armor, Transports, Sentinel Frigates, Scout Starships, all melee ships, mines, all Golems. Many of these units are like all
- new (and much more useful) ships.
- ClearType text is now used, resulting in vastly more attractive fonts.
- New AI modifiers for optional less
- Tower
- Defense
- inspired gameplay for advanced players: No Wave Warnings, Cross Planet Waves
- New AI Plots feature for more exciting endgames: the first one, Avenger, is now available and more will come in the coming months.
- New lobby options for starting with a largely invisible galaxy which is only revealed as exploration is undertaken (normally you can see all the planets and their connections, just not any details whatsoever about the planets).
- Other balance tweaks, interface tweaks, and bugfixes.
