It's been quite the long time since I've done an update here in the Steam group announcements, but seeing how you can update in-game now, I will post significant releases here.
Pre-release 3.091 brings in some balance changes particularily to Golems with regards to AI progress. However, the with 3.091 comes a significant change to the efficiency of performance:
Here's what a massive group of 10 000 ships look like before 3.091:
They now appear as such in 3.091:
Albeit it doesn't look as aesthetic and organic, but that is negligible with regards to the gain in performance.
Changelog:
What's new since 3.090:
(Cumulative release notes since 3.060 are attached at the bottom)
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-Several improvements relating to the efficiency of fixed-int math.
-Cursed Golems now have 8x more health, but lose health at the same equivalent speed as before (meaning more health lost per second. Their +1 AIP per X health value has also been increased by 8x.
-Botnet Golems now have 4x more health. Their +1 AIP per X health value has also been increased by 4x.
-Hive Golems now have 2x more health. Their +1 AIP per X health value has also been increased by 2x.
-Regenerator Golems now have 2x more health. Their +1 AIP per X health value has also been increased by 2x.
-Black Widow Golems now have 2x more health. Their +1 AIP per X health value has also been increased by 2x.
-overhaul of auto-target performance throttling to prioritize the issuing of target lists to aggregate targeting leaders, and the copying of those lists to the "followers".
-converted comma delimited string building from string to stringbuilder in making object number lists in move, formation-move, arc-move, wormhole, and attack commands; this drastically reduces the memory and time requirements of giving those orders to large groups of ships.
-implemented default square-formation move for move sets over 300 ships to avoid large performance hits due to collision-check-based pre-emptive destination displacement (between this and the previous change, a 10,000 ship move order that used to cause a 20+ second delay now causes less than a second of delay).
-Fixed an extremely rare crash bug relating to unit construction if cleanup drones or remains rebuilders were assigned to assist an in-progress building (given that they have no powers of assistance it now just does nothing).
CHANGES TO PAST PRERELEASES
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-sanity checks on avenger immunities
