Here's another pre-release with some major changes to golems (only AIP on repairing a broken golem). Please voice your opinion on these changes at the prerelease topic or create a topic elsewhere within the forums.
Another note is that the MRS change in range of repair (3 000 to 15 000) has been reported that it has not changed. I suspect there will be a quick patch if this proves to be true.
Enjoy! Update to the latest version in-game.
What's new since 3.091:
(Cumulative release notes since 3.060 are attached at the bottom)
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-Broken Golems still require AI Progress to repair the same as before, but now regular Golems no longer require AI Progress for repairs.
-Broken/Regular Armored and Artillery Golems now require more metal than crystal to repair, but still the equivalent of both.
-Armored Golems now cost 2x as much to repair as Broken Armored Golems.
-Artillery Golems now cost 4x as much to repair as Broken Artillery Golems.
-Regenerator Golems now cost 5x as much to repair as Broken Regenerator Golems.
-Cursed Golems are now repairable, but no longer have vampirism.
-Hive Golems now cost 10x as much to repair as Broken Hive Golems (there is very little reason for these guys to get hurt).
-Botnet Golems now cost 2x as much to repair as Broken Botnet Golems.
-Black Widow Golems still cost the same to repair as Broken Black Widow Golems, for those wondering.
-Armored Golems and Artillery Golems now require 600,000 energy to use.
-Black Widow Golems now only require 300,000 energy to use. Their health has also been dropped from 60 million to 30 million.
-Cursed Golems now only require 200,000 energy to use. Their health has also been dropped from 80 million to 20 million.
-Botnet Golems now only require 300,000 energy to use.
-The default difficulty of the AI is now 6, rather than 1.
-The move speed of mobile repair stations has been doubled from 12 to 24. The repair range of mobile repair stations has been increased from 3,000 to 15,000.
CHANGES TO PAST PRERELEASES
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-fixed a number of planetary summary problems introduced with earlier performance improvements, including not showing guide screens or control groups with ships not on the current planet
