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Please read the whole article here.
Most game companies probably wouldn't share this stuff, and certainly not on their front page, but as our fans know we're not like most game companies. So...
To put it bluntly and briefly, at present we're only bringing in about one half of the minimum money we need to survive as a company, and that's quickly eating through the rainy day money that we'd set aside. At this rate, if sales don't pick up then we run out of money sometime in November.
This is despite the fact that we've largely been very careful and prudent with our money and expenses over the last year. We're just a young company, and thus more vulnerable to market fluctuations than most -- though, as you might realize from the gaming news, even many AAA development studios are about one failed game away from dissolution. It's a cut-throat business.
The rest of this long post is background and explanation about how this came about and our business model in general, as well a request for help at the end, with ideas for how fans can contribute without spending a dime (as a commercial enterprise, we dislike asking for donations, though occasionally players offer).
One slice from our 3-month sales graph; even those
spikes are less than half the usual for promotions.
