Hello everyone!
Here's what's new with this update:
Irrigation & Sprinkler
When your gardener reach a certain level, they will be able to do some research to unlock first the sprinkler and then irrigation.
The Sprinkler will allow you to automate the crop watering for the gardeners. Gardeners will supply it with dirty water and the sprinkler will water all the surrounding crops, allowing them to have more time to do other tasks.

The irrigation system technology will need a high level gardener, while the sprinkler will need to be supplied, the irrigation furrows, once built, will not need any future supplies. It will water all crops in a bigger radius without further work needed from your Ecopunks. A wooden bridge come alongside to make way on irrigation furrows too.

Growing Pot
In addition of the technology for the Sprinkler and the Irrigation System, you will be able to learn a technology to unlock Growing Pots. Mushroom Pot and Medical Herb Pot, allowing you to farm some of the wild plants.
Mushroom Pot, as in its name, will allow you to grow mushrooms. No watering will be necessary but need to be in the shade to grow.
Herb Pot will allow you to grow all medicinal herb used by the Medic to craft remedies. While the mushroom pot need to be in the shade, herbs in the pot will grow no matter if they are in the shade or exposed at sunlight. But they will need some water.

Storage Furniture
You can now craft furniture which works like storage area. Allowing you to stock more items in way less space than storage area. So you will have more space to build your base, make vegetable garden etc.

QoL
Added a Copy-Paste button on the storage window to easily transfer storage filters between other storage. You can either copy-paste by using the button in the storage window or by right-click on a storage and copy-paste with the context menu. You can also select multiple storage to paste the filters on all of your selection.
AI Changed. Now the Ecopunks will use the closest storage available for eating, drinking, taking required item for tasks (like crafting, watering, building) and also when emptying their inventories.
AI Changed. The gardeners will harvest the closest crops available. So they will walk less and be more efficient.
Now notification will have a different color depending the nature of it (green for level up/disease cured, red for disease/wounded), an icon and for some, different sounds.
Added Fight Notification, when one of your Ecopunk is being attacked, you will have a notification with a distinct sound (you can also focus on the attacked Ecopunk by clicking on the magnifying glass in the notification)
Added Death Notification, when one of your Ecopunk died, a bell will ring alongside the notification (and you can also focus on the dead Ecopunk with the magnifying glass)
Added Death Alert, an alert will be shown while you have dead Ecopunks not buried yet.
Added Ceiling for new plant seeds.
Added an irrigation check in the Info Position Window.
Bug Fix
Fix an issue where some of the edible wild plants would not be eaten by the Ecopunks
Fix an issue where some Ecopunks get stuck if a Well is unreachable
Fix an issue where some Ecopunks get stuck in the Hunting Area while looting an animal
Fix an issue where Ecopunks get stuck while collecting in very specific situation (like on a cliff)
Fix a Job Priority Issue where Gardeners will do tasks of his other assigned job after harvesting a crop (they will be more efficient now)
Fix text issue where Difficulty Settings text were not refreshed after setting another language.
Fix text issue for spoilable items in the Item Info WIndow (was written "available" instead of "spoilable")
Have a great week-end and see you soon!
