Hello! We're IXILL!
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Until Funimal's release on the 20th this week, we'll introduce the game's key design points, sharing behind-the-scenes development stories along the way!
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【Key Feature #4】
★ “Funimal”'s PixelArt Part2
This time, continuing from last time, we'll talk about pixel art.
“Funimal” is made using Unity.
Therefore, we set “a look that doesn't pixelate in Unity” as the top priority and decided other detailed rules based on that.
Among those rules, the one we must keep in mind when making the characters is “thick outline lines.”
How thick should the lines be compared to the area? What colors should we use? Should we add shadows? How should we balance the character sizes... etc.
After a lot of thinking and experimentation, here's the Pokke we created!
Looking at it now, Pokke was quite stocky at first...
① Start by making pixelart based on the design sketch
② Since it wasn't very cute, we tried making it smaller, adding shadows, and various other things
③ Thought the outline was too heavy, so we made it a lighter color and make the eyes look round and open
Done!
After many twists and turns—aiming for a look that blends with the map yet still stands out—
Pokke took shape into current roundy form😊
Combining these pixel art pieces resulted in Funimal's current look!
We'd be glad if you could enjoy looking at it whenever you happen to notice it!
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Over these four episodes, we've introduced Funimal's key features!
Tomorrow is finally the release date!
Funimal is a leading slide puzzle where you can always clear it in 5 moves or fewer.
We'd be happy if even a few more people could play it!
Please, please, thank you for your support!
Thank you for reading this far!
