It took a tad bit longer than expected because we were able to track down a few additional issues that a lot of users were seeing but it should be worth the wait!
Highlighted Fixes:
- Laboratory fix- this opens up vehicle crafting found in the trailer (note: the mech is currently not craftable)
- Fixed storage container randomly deleting resources.
- Fixed hallway issues - reload disappearing, coupling issues, etc
- You will be able to build things in the barracks (no more pressurization error)
- Private Universe creation error (the was an issue with special characters and spaces in universe and Steam ID names making it impossible to create a private session)
- Single Player character creation error
- Sound FX fixes (we have balanced many of the sound effects so they are no longer very loud)
- Added hit points to structures so they will not be so easy to destroy
- Colony name should no longer change after logging out and back in
- Storage containers default to private ownership, and have an interact option to make public to colony
- To accept a colony invite go into your character menu and hit accept (this has been changed so the player can choose to accept later when they are in a safe place if they choose)
- Added small amount of plutonium near all spawn points
- Use confirm box before destroying buildable fragments
- Fixed a few small graphical issues
- The “Glitch Effect” is now an Option in the Options Menu (you can turn this off if you wish)
- Bullets no longer auto give resources into player inventories
- Plus a handful of other minor issues
P.S. we are still working on a bunch of other issues like screen UI issues for sub-standard definition monitors, single player duplication issues and further optimization for better performance and frame rates as well as checking all of the bugs that you awesome people are bringing to our attention! Thank you so much for all of the support!
