Hello to all space adventurers currently "exploring" Osiris: New Dawn! This is Brian McRae, Founder & CEO of Fenix Fire Entertainment. I just wanted to take a quick moment to give our growing Steam community an update on the ongoing development mission at this time.
First off, I want to give a huge THANK YOU to all the Steam players currently playing and supporting the game. When we debuted at PAX West we felt the game was received very well but we weren’t sure how well the game would perform when we launched it into Early Access. We’re very aware that gamers were disillusioned with some recent space-based games, and with comparisons being made to our Osiris, that made us a bit nervous. So we were absolutely overwhelmed and humbled by the response, the positive comments, and being the #1 game on Steam for five days in a row!
http://steamcommunity.com/sharedfiles/filedetails/?id=779842263
While this is worth celebrating, we haven’t had time to really celebrate at all; we’ve been slammed fixing bugs and framerate issues, optimizing the game more for online play, and planning out upcoming content updates. I’m going to sound like a broken record, but again, a huge MEGA THANK YOU to you, our incredibly helpful Steam fans for reporting bugs, making suggestions, and generally having a positive attitude when playing Osiris. We went into Early Access with the idea that gamers could help mold the game and we have been incredibly appreciative to all the constructive feedback. We have the framework to build the solar system and beyond in Osiris, and definitely want gamers to be along for the ride as we add new features and additional content toward a full launch next year.
With the ambitious direction that we plan for Osiris, we definitely needed help down the road and when I haven’t been working on the game, I’ve been onboarding new dev team members. As of last week, we’ve gone from a "team" of two people to a team of eight people – that’s four times more people working on the game now! 😆 Jokes aside, the new team members will make a huge difference in the coming weeks as they identify bugs, deliver fixes and begin concepting new content so much more quickly than we could before.
So, what’s the immediate plan for Osiris? Well we just launched a patch that will immensely help online play – server regions! Also, since we added a lot of multiplayer performance optimizations we now have room to increase the structure limit per server to twice what we had before, as well as making structures and vehicles fully destructible. And of course we’re working on some really cool new content that we’ll be implementing in the next week or so (needs to be tested, of course!). Look for an announcement on the next content update this week.
Lastly, a big thing to look forward to is Aziel, the neighboring moon with a completely different climate… ice, ice, baby! While there are still a bunch of things we need to finalize, polish and balance on Proteus 2 (the first planet) we’re not that far from adding Aziel in the near future.
Anyway, again thank you so much for your attention and support on Osiris: New Dawn - back to making galaxies!
Brian McRae
CEO & Founder, Fenix Fire Entertainment.
