Meet Celeste, The Rogue.
Celeste will steal your heart, or at least any valuables you may have.
Basic Gameplay
Celeste’s primary, Strong Arm, functions similarly to Grey’s Tranquilizer Dart – mouse closer = split more – and has the ability to pickup the spoils from afar – Haste, Energize, Might, and Heal! If you’re good at predictions, her Proximo Charge is a good tool to lay down some surprise damage and it’s quite effective at booby trapping the spoils you decide not to steal. Celeste’s Smoke Bombs ability is the first of it’s kind; it affects your enemy’s vision. We can’t wait to see the way you use this to your tactical advantage. Her dash, On The Run, allows Celeste to escape around corners and deal damage along the way. There’s even a mod for it that helps you lose your would be pursuers by dashing through your Smoke Bombs to turn invisible! Celeste’s ultimate, Safecracker, is a very powerful version of her primary that can gain the same buffs that her targets have – Energize, Might, Haste!
As with any kit with a free action ability you may feel stuck without options while your abilities come off cooldown. Lucky for you, her primary is really fun and effective. Being a Firepower, she’s quite squishy, and because she uses line of sight for all of her abilities, she tends to have to be in unfavorable places. You can counteract this by trying to stay in cover and using the range on her primary to your advantage. Like all master thieves, the shadows are your friend. The element of surprise may be your best bet in winning trades.
Abilities
Strong Arm
Launch two grapplers, which can deal damage to two separate targets or heavier damage to a single target. Grapplers can also can target power-ups instead, for use on the next turn.
Promximo Charge
Place a 4-turn trap that is invisible to enemies. If the enemy is on the trap during Blast Phase, the trap explodes, dealing direct damage. The trap takes 1 turn to arm and cannot detonate the turn it’s placed.
Smoke Bombs
Throw two smoke bombs that last until the end of the next turn. Smoke bombs block line of sight and deal indirect damage per turn.
On The Run
Dash to two locations in quick succession. Enemies hit take direct damage.
Safecracker
Fire dual grapplers that pass through enemies, targeted just like Strong Arm. If enemies hit have active might, energize, or haste buffs, gain the same effect the next turn.
Advanced Tactics
When playing as Celeste:
- Position yourself so that you have clear line of sight to powerups. Grabbing them when you don’t have enemies within line of sight is a good way to keep an edge without having to stray too far from the action.
- Be mindful of where enemies are in relation to Smoke Bombs, good placement means that you can see your enemies while they can’t see you.
- On The Run can be useful for getting around corners and positioning yourself onto power-ups appearing next turn.
- Place Proximo mines on locations you know enemies will want to end their turn such as on power-ups or behind common cover locations.
- Safecracker can do immense damage but requires good positioning, try to catch enemies unawares by using Smoke Bombs.
Coming up against Celeste:
- Celeste is very good at grabbing power-ups before you can move to them.
- Consider dashing to them or moving to them the turn before they appear.
- Move through Smoke Bombs after they are placed to get vision for your allies.
- Be mindful of what area Celeste is in when she places her Proximo mine and try to avoid that zone.
- Spread out when she has her ultimate ability, it can be devastating to grouped up targets.
