Greetings Captains!
We have just released another fix that should be addressing some other issues that are coming in from our analytics. Notes below:
• Fix to Pirate Shuttle Isolated Storage Exception.
• Fix to GetTileColor(). Stupidly left that as >= rather than just >.
• Fix to MoveMainCamera Null Refs
• Adjustment for NodeGUIManager Null Ref.
• Fix for the FastPathfinder.Find IndexOutOfRangeException. This seems to be what was causing the knockback crash.
• Fix to Enable Shield Null Ref
• NavGridGUIManager adjustment for when the current node is unable to be located for whatever reason.
• Setting up default Ship Path in case we (for whatever reason) wind up with a null Ship or Station.
• PopState should no longer try to mention that a stack is empty as opposed to doing it's expected behavior, which is skipping the call.
• Adjustments to shotgun knockback distance
Take her out for a spin!
Cheers,
Warballoon