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Alpha 7.4 (BETA BRANCH)

Greetings Star Commanders,

New version for you, fresh out of the oven. Again, lots of fixes for some lingering issues. The big stuff has to do with addressing enemy behavior during combat and mission targets consistently being at their desired location. We are aware of a few bugs but give her a shot.

To get on the betatesting branch go to your library, right click on Star Command Galaxies, go to properties, click on the "Betas" tab and select the "betatesting" branch. The game will auto-update!

Patch notes below:

  • Revised hand-to-hand combat so that enemy will fire, acquire targets, beam in intelligently and move through their decisions much better
  • Mission targets should be at their displayed location
  • Added Bounty missions
  • Added in Crew Warnings where crew will tell you if there is an issue on your ship
  • NAVMAP: Ships are being displayed on the edges of the nodes correctly
  • STEALING disabled for the time being - objects can now be scrapped
  • Music starting at 0 volume
  • ShipPurchase not working correctly
  • Carter notices not coming in at correct times
  • Added in giver faction to mission indicator
  • FIXED: Targeting allowed weapons to be fired before battery requirement
  • FIXED: Distress missions not completing
  • FIXED: Crew loyalty pulling from personal loyalty after mission complete
  • FIXED: Freighters threatening the player
  • FIXED: Crew shader
  • FIXED: NPC’s and crew will try and avoid food and scrap instead of walking through them (unless trapped)
  • FIXED: Crew walking through walls when they decide their own path
  • A ton of other small fixes, tweaks and changes

Known Issues (fixed next week):

  • Enemies are not triggering shooting animation
  • Enemies are shooting after they are dead until despawn
  • If character popup dialogs trigger at the same time the text will all be displayed at once, ending up with garbled text
  • Crew details not displaying the correct info
  • Hover icon getting stuck behind crew members

Tell us how it is playing!

Cheers,
Warballoon