Alpha 7.3 (BETA BRANCH)
Greetings Star Commanders,
Work is continuing on the path to Alpha 8. We have quite a few updates for you test over the weekend. We will continue to work on Alpha 8 through next week and release when everything is stable and as bug free as we can get it. Try out the new beta now!
To get on the betatesting branch go to your library, right click on Star Command Galaxies, go to properties, click on the "Betas" tab and select the "betatesting" branch. The game will auto-update!
Patch notes below:
- LOYALTY: Rewrote all of loyalty so that the captains will react according to their proper loyalty level
- LOYALTY: Mouseover on loyalty for each character displays the reasons they do or do not like you
- LOYALTY: Ships will now correctly attack the proper ships
- FIXED: Characters getting stuck in space after buying new ship
- STATIONS: All ships can no longer enter red alert at stations
- STARTING NODE: Now safe (no other races/pirates will spawn there)
- PIRATES: Will avoid space stations (no more suicide runs)
- DISTRESS MISSIONS: Only receive distress missions if you have high loyalty or more with ship
- DISTRESS MISSIONS: Timer disappears when you arrive to distress missions
- SHIPCOMBAT/DISTRESS MISSIONS: Mission will fail if you leave the area
- WARP JUMP: Completely rewritten to be more stable and efficient
- WARP JUMP: Crew no longer disconnect from their station during jump
- WARP JUMP: New jump sequence implemented
- WARP JUMP: Camera jumping fixed
- GUI: Stations use species frames
- ONELINERS: Added new feature where characters will update you about mission status and their intentions
- MISSION REWARDS: Redid mission rewards menu
- MISSION INDICATOR: Changes when mission is complete or failed
- TELEPORTER: Esc/Right Click cancels teleport
- SHIP LEAVING: Crew automatically return to ship when ships are leaving
- MISSION FAIL POPUP: When leaving an area to fail a mission a menu will popup informing player
- MISSION OPTIMIZATION: LUA sets up which missions each job profession works
- GAMETIPS: Added in ametips for game concepts
- ASSETS: Potential fix to messed up sprites appearing on characters
- ASSETS: Fixed missing midorian sprite sheets
- AI: Enemies no longer stop moving when they teleport to your ship
- All objects and weapon LUA’s revised for game balances, errors and missing data
We are aware of a few bugs and will address those next week:
KNOWN ISSUES:
- Targeting with machine gun giving error message
- Crew appearing in fog of war
- Ships hailing when they shouldn't
- Freighters are making threats
- Promotion bodies not appearing
- Getting too much loyalty from ShipCombat
- Distress missions not dismissing correctly after success/failure
- Shield HP not saving
- Food/Energy not saving for crew members
- Gametips being disabled not being saved
- Receiving new perk not being displayed
- Sorting for mission success/failure indicators is all kinds of messed up
- Crew loyalty on details not being displayed correctly
- Loyalty log not being displayed on crew detail
- Bunch of other stuff that we’re gonna do our best to address next week
Cheers,
Warballoon