Hey everyone, thanks for checking out the game. I have a couple quick updates to run through today, but if you're looking for more information or want to leave any suggestions / feedback please join the Discord Server or r/AceHighArcade to chat about it.
Development Progress
Things are progressing well, multiplayer framework is all set up and some early playtesters have gotten in to check it out and help iron out the edges a little. Currently still playing around with how the PvP modes will work, so my focus until then is to make sure the co-op gameplay is as solid as possible. The first public playtest will either be a singleplayer vertical slice or include the co-op experience, depending on how far I can get with it.
I was hoping to get a trailer together for the page by October, but have put some time into improvements for my shared game framework which should help make future progress easier to manage. But ultimately this means some more work in the short term to get everything buttoned up, and then hopefully will have a change to get to the trailer and some updated screenshots.
Playtest Plans
The above framework updates are required before I can get the playable state of the game back under control, and then I'll have some more news about a couple playtest rounds I plan on doing soon(tm). If you're interested in the playtest, more news and potentially some other goodies, join the zero-spam email list on the Ace High Arcade website. You'll get up to date information on the progress of this game, other news, and updates / giveaways for the other games in the catalog as well. Also planning to do a poster or merch giveaway in the near future if I can get that sorted out soon.
Feedback and Suggestions
I have some fun features and systems planned of this game, but I always love hearing from players and what you'd love to see in the game. Feel free to reach out on the Discord or SubReddit to connect up!
Thanks again for all the feedback and suggestions so far, can't wait to get a playtest set up.
