High level changelog:
Path segments (for example Entrance -> Waypoint 1 and Waypoint 1 -> Exit) now have different colors to help players differentiate where the enemies are going and when;
Slight Cannon nerf (lower scaling for Distance Based Damage);
Buildings initially placed for the level are now no longer sellable;
Updated the rules for Barricade placement, they're considered small enough for enemies to diagonally fit through them. Make sure a path indicator appears that the barricade will be blocking the path!
Certain icons have been updated to be consistently monochrome and matching the overall visual style of the UI;
Levels now have a "Perfected" state, where if you beat the level without any lives lost, you get a golden-colored text in the level selection screen;
Some other small technical and QoL updates.
