The counting process has been changed from the WindowsHook method to the RawInput method.
Conceptually, it works like this:
Before update: Mouse input → Determine whether to count → Other PC operations
After update: Mouse input → Other PC operations (later determines if it should have been counted)
Gaming mice and liquid crystal tablets process thousands of inputs per second.
The previous method of determining whether to count each input caused temporary pauses,
leading to accumulated input latency.
This change should significantly improve latency caused by non-counting operations
(such as cursor movement).
