There wasn't much of a year-end summary, so this one is short and a bit late.
The progress that's been made over past few months. Visual effects with new capabilities and much more shaders. I'm slowly starting to think that shaders aren't mady by black magic spells after all.
The game is meant to blend several genres, so visual interface should be a mix of modern electronics and utilitarian, proven hardware: buttons, switches, etc. This idea is a visual experiment, so we'll see how you like it.
There's still a lot of work, corrections and changes ahead of me, but everything is heading in the right direction that I envisioned a long time ago.

