- Monster drop items are now displayed in the Bestiary. Item names will only be shown if the target monster has been identified and the target item has been acquired.
- Fixed a bug where the "Initiative" skill might not grant a pre-emptive action if the speed difference between the user and the enemy was extremely large.
- Fixed a bug where combat would halt if enemies performed certain actions while all characters were hidden.
- Fixed a bug where opening the menu the instant a floor transition occurred would allow movement on the field with the menu open.
- Fixed a bug where the Healing Spring would duplicate if a character's direction changed due to entering combat the moment they tried to use it, and then combat ended.
