
Due to the limitations of the Clickteam engine and how crude it is in general, I decided to take a very serious step, redesign it from scratch to use a different engine logic - GameMaker Studio 2.
Yes, I decided to seriously work on this engine and migrate the content I'd already created on Clickteam. And surprisingly, more than half of what I'd created on Clickteam migrated over, which was a pleasant surprise. From now on, all my future games, including FBD itself, will be made in GameMaker. And most likely, all the ideas that the previous engine didn't allow due to its inherent limitations will be implemented here.
- News and updates
- Felix's bad dream
- New game engine
Source: Steam Community (opens in a new tab)
