Major updates:
- The ability to travel to Purgatory is represented by a HUD icon. Hellhound now awards additional trips (stackable) if deleted while outside purgatory.
- Purgatory money bonuses have been increased with scaling based on the previous level goal. This should provide a better chance of winning the subsequent level in many cases.
- There is now a visual indicator when a new card slot is available for purchase.
- Ghost Ball card now available in demo.
Balance changes:
- Almost all multiplicative cards have had their values adjusted as they could become extremely overpowered when stacked.
- Pi and Trapdoor have a "shop cooldown" and will not appear in consecutive shops.
- Trapdoor only has one use.
- All In will only let you wager 1.5x your current cash.
- Cleansing Flame now deletes itself to prevent permanent x2 multiplier with sufficient card slots.
- Balls have a small randomized velocity at the start of the round to prevent predictable launches.
Other changes:
- Visual updates to purgatory
- Visual updates to Crystal Cave
- New game menu now shows a description of each difficulty level
- Pause button layout adjusted
- Font size adjusted in many places where it looked awkward
