Major changes:
- Results panel now shows multiplier for finishing in each place.
- Overhaul of numerous stages that were too RNG-dependent regardless of launch.
- Made container rotate faster at start of round to allow for better launches.
- Visual updates to container.
- Balls that have finished no longer have collision, preventing them from blocking the goal.
Card changes:
- Energy Drink: Duration reduced to 1.5 seconds and acceleration increased slightly. Will no longer cause ball to fly upward.
- Antimatter: Awards flat speed bonus instead of multiplying to avoid uncontrollable launches.
Both cards should be more consistently useful now.
Bugfixes:
- Fixed bug that would cause ball to reset when not stuck.
