Version 1.23 “The Rebeaconing” is now live on Steam! Yes, this will erase your existing save.
At long last, the Mac version is ready to play! Native Linux is next; we have one major bug related to save/restore that needs fixing first. XO runs well under Steam Proton for Linux.
CHANGELOG:
Mines and minefields were given a thorough polishing. Multiple mines no longer attack the same target. Recovering minefields now works as designed. Minefields are restricted to the playfield, and a mine-equipped ship no longer fires minefields in self defense. You can now lay a minefield while paused. Range and minefield size were finalized, although the ore cost is likely to increase. And a few bugs related to saving and restoring minefields were cleaned up. If you can find a Blockader, they’re pretty groovy now!
You can no longer rescue or crew transfer ships that have been latched by the Harvesters. You /can/ order an abandon ship, however.
Attempting to rescue a ship that later becomes harvested now cancels the rescue action.
The mouse pointer is now constrained to the game window. If you have dual/triple monitors let us know if you are still experiencing issues.
Scanning abandoned ships now shows the faction crew required in the crew box.
I made some abandoned ship events have less abandonment issues.
The tanker was given an angry hail for when it is angry.
I made quite a lot of adjustments to the end game. It’s becoming quite the little challenge. Heru added a couple of tweaks and bug fixes as well, and fixed a long standing bug related to placement of certain… items.
Those brutally nasty devastators now occur much less frequently and only according to certain conditions towards the end game. They were a little too devastating.
Scouts no longer display on the galactic map when in jump.
The speed selector width was increased.
Missions now should no longer push you back the way you came, but ever foward.
The feedback form was improved: you can now use the enter key, word wrap is enabled, and a thank you message (or an oopsie message) is delivered on success. Text is now erased (but not the email address) on a successful send. We’ll add a tab key for switching fields in v1.24.
BUGS:
We really hope we solved the aksoundengine.dll bug.
We solved an issue with the Mac version that was wacking out the starmap and galacting map.
I fixed The Forsaken. Best not to ask. They’re forsaken.
A bug related to end game tags was corrected.
A bug related to Rover ships will hopefully no longer occur.
The death jingle now gives way to main menu music instead of whatever was previously playing.
Music and sound effects now default to 50%.
Starmap music now only plays when you are paused in starmap and not jumping, giving an audible clue that the game is or is not paused.
Conditions were expanded to flesh out a number of events that had a certain flow.
A minor bug with disabled trade ships was fixed.
The scout lost warning text was adjusted to make it clearer.
Ships with mining lasers that are disabled under shield now display the correct tooltip and hover text.
Game over now resets music to the ambient state. Mellow.
An issue with the arrow keys conflicting with the mouse pointer was caught and grilled before release.
The rendezvous beacon in the starmap now displays more or less when it should.
Quite a number of other minor errors were cleaned up.
Known issues:
There's an issue related to scouting that makes it impossible to use the starmap. If this happens, save and exit, the game should be playable on restore. We will have this fixed soon.
If you’re having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. This is a temporary workaround.