This build brings three new hotkeys: Q E and J. Q/E toggle between Tactical, Starmap and Galactic views. J will jump your fleet, assuming your fleet can jump. You can bind those keys to anything you like: Esc -> Options -> Configure Keys. All game actions are bindable actually. :)
We’re working on several more hotkeys that will appear in the next version, but we wanted to fix a few hot bugs first, thus we bring you 1.31 a little early.
Captains Be Advised
Starting in 1.31 ships with the Defend ROE are now automatically switched from Defend to Weapons Free when given an attack order. Since, you know, you told them to attack and all. This means your warships will auto fire on enemy warships until you tell them to stand down. If people are hating this, we’ll switch it back, but (DEFEND + ATTACK) just kind of didn’t make sense.
The rendezvous marker now shows up when any planet is hovered (after day 50 that is), and the marker itself is now visible in the starmap. We agree, it is too ginormous right now.
Rendezvous water and fuel quality are now pegged to 100%.
A new event was added, The Fair Swap.
Event fixes were made to The Unrefined, the Commandeered Farmship.
In our event system, the [fleet] tag now includes the battleship
Jump ready is now displayed in the planet info screen when appropriate
Lifeboat and refugee events now have a vastly lesser chance of spawning at the same time.
Shieldships can now be relied on to always counterattack, even against other shieldships, subject to all existing rules, conditions and local laws where applicable.
New games now cannot start on a trade/repair event.
The configure keys dialog was given a minor facelift.
I moved all devastators to start much, much further from your fleet when you jump into Harvester space. It should take slightly longer for them to destroy your fleet now.
Bugs eradicated
The ‘cannot attack’ bug and hopefully all of its frustrating variants have been squashed with vengeance.
Accidental verybigs in the events are no longer causing verybig problems, which should kill off that ‘I can’t jump’ problem.
Mining ore no longer mysteriously stops. This will not prevent labor strikes in the future.
Ships no longer fire on you as they are jumping away. For the record, that was a bug, not additional cruelty.
The rendezvous marker no longer flashes onscreen if it isn’t supposed to. Confusing!
Waypoints stand a better chance of being cleared by ships once they are reached.
We think we fixed the [unknown ship id] bug, but it’s just a thought. Do please let us know if it returns.
Water riots are now adding and subtracting properly and zero now really means zero.
Faction leader lost events now properly trigger.
Gaining a faction leader events should work now as well.
Hailing a non-fleet frigate with a non-Pact ship now displays the appropriate ‘go away or I shall taunt you a second time’ message.
The weapon detail view should never again allow the minimap to peek through. No fair!
The mining laser and shield models have now been restored to their former glory. Those weapons are no longer masquerading as lasers.
Some edge cases were cleaned up in The Crushed event. The Fixed was similarly fixed.
Known issues
If you’re having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. We are still trying to whack this bug. We'll get it.
Hotkeys trigger in the background when you are writing feedback, which can cause an unexpected jump. This will be fixed in 1.32 if not sooner.
The three ring bug has been definitively identified but not yet squinched.
Known issues, Linux edition
When submitting feedback in Linux the game says “no Internet connection” but we still receive your feedback.
When alt-tabbing from the game in Linux, the sound can go wonky. Restarting restores sound to normal.