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Beta 1.21 is live

Version 1.21 “How many gigawatts does it take to fix a fixer” is now live on Steam! This will erase your existing save.

If XO confused you, try the tutorial again. It has been worked, reworked, expanded and polished.

CHANGELOG:

A new advanced start option that eliminates all tips was added. The intermediate start that skips the tutorial but still presents tips as the game unfolds remains.

Fuel use for weapons now says ‘efficiency’ making it clearer that more pips = better.

All harvested planet types now show up much clearer in the starmap.

A new command ‘maroon’ was added. This helps reinforce when attempting to crew abandoned ships with a non-compatible crew, and suggests a rather Machiavellian strategy for averting an upcoming water riot. Some tweaks were made to ensure this works properly.

You can no longer issue a crew command from the battleship on an abandoned ship unless you have passengers and a tooltip is shown if this is tried. On all other ships this is possible to allow for swaps.

I’m actively testing the end game, although it is still not turned on in 1.21, saving/restoring also now works. It is currently both way too hard and way too easy, so more work will be needed before it is ready for testing. A couple of minor functional pieces are being added to end game as well.

Mac and Linux versions are looking promising. We’ll release Mac first, possibly as soon as a week or two, and then Linux.

BUGS:

Turns out trade and repair events were not spawning correctly (huge oopsie), they are now.

We added several new event conditions to support the tutorial, and these had to be tested and debugged. It should now be running smoothly and as expected.

A bug was fixed where a battleship in formation under repairs would cause other ships in the formation to behave strangely after emerging from jump.

You can now properly attack a reaper with the mining laser.

Fixers can now fix in all conditions where they should be able to fix.

The icons for transmogrify now show correctly.

Hovering a ship during a water riot no longer displays an upside down portrait of a character.

I added additional lore to explain other game functions and rules. More to come.

A lot of polish was done with the events, catching loopholes and correcting minor issues. I also cleaned up some tags with missing text.

A few variations of a hard crash bug were hopefully once and for all eliminated.

A dialog bug with some Harvester intro events was dispatched.

A time-related bug that was cropping up from time to time was summarily dispatched.

Several automatically submitted bugs were confirmed and removed, including an annoying non-issue that will now stop flooding our bug reporting system.

Known issues:

If you’re having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. This is a temporary workaround.

We think Windows 7 users might have a problem running the game. Do you run Windows 7? Let us know!