Hey cats!🙃
Some time has passed, and it's probably time to tell you how development is going.
As always, it's hard to explain the long story short, because a lot is being made, some things are changing, some things are being thrown out, and some things are being added instead.
Probably, the first thing worth talking about is the enemies!
OverInfected enemies
We now have OverInfected enemy variants. Just look at these beauties:

These guys now die with some fun stuff - they can chase you after death or simply explode.
Nightmare world
Started working on the nightmare world. In the next articles, we'll tell you a bit more about it and about the game structure:

Locations. Rooms and objectives.
We polished all the rooms, played them, then polished them again, placed hazards, obstacles, and points of interest. We need to do the same 2-3 more times and they will be ready 🙃
The game is changing visually, and we really like it:


Cucumber.🥒
Our game absolutely has to have a cucumber as one of the most unpleasant cat enemies. No doubts. It sneaks up quietly and appears suddenly.

We are still working on the demo and preparing a build for upcoming closed and open testing. We'll be announcing it soon. 🙂

Thank you for your attention! 😗
