Changes
Completely reworked cloud.
It now uses clouds as a resource to turn into other 'storm aspects', that their respective techniques scale off.
Reworked all techniques to be related to one of the new storm aspects.
Most techniques scale infinitely, but with diminishing returns.
Reworked tournament stances and npcs to use new cloud.
Reworked all gear to work with new cloud.
The pill dialog now only closes when the player is out of item uses that round.
Added a keybinding to open the pill dialog.
Added keybindings for all crafting actions, and allowed supporting modifiers (Ctrl, Shift, and Alt).
Reworked combat speed button to be a dropdown.
Balance Changes
Weakness now scales multiplicately across all sources, including within a buff. E.g. 3 stacks of 10% weakness is now 0.9*0.9*0.9 not 0.7.
Nerfed Bloodmist slightly.
Bug Fixes
Fixed eclipse image not showing.
Fixed stance previews not working.
Fixed colour of player buttons.
Fixed Qi Condensation players being able to roll Transcendent masteries.
Fixed quick access pills not being updated as pills are used.
Fixed more instances of defense debuff to be vulnerability.
Removed the steam overlay support, it was causing ghost window issues.
Fixed consume pill dialog not updating as pills are used.
Fixed quick access pills being double consumed at the end of combat.
Fixed being able to sell quest items in the auction.
Fixed max droplets not appearing on the pillar overview.
Fixed being able to use pills during a combat round.
Fixed being able to use crafting actions after crafting completes.
Fixed many typos.
Fixed Frantic Fortification mastery tooltip just saying 0.
Fixed preview of crafting loadout length bonus from craft skill.
Fixed layout of combat victory dialog so it doesnt clip its contents off.
Fixed Shadows Beneath quest not showing any text before its choices.
Fixed buffs in current combat stats wrapping over the rest of the dialog.
Fixed triggers that are enhanced by quality triggering more times than they should.
ModAPI
Added new combat stats, DamageBoost, BarrierBoost, and HealBoost. These act as flat multipliers to the these effects.
