Changes
Added support for panning and zooming the pillar grid.
Made all PC enemies do slightly less damage.
Optimised large buff stacks in combat.
Added some performance flags that should generally improve game performance.
Bug Fixes
Attempt to fix the Shadows Beneath quest by being extra defensive when setting the depth flag.
Fixed auction item queue sometimes duplicating certain items.
Fixed pillar stability display showing as green even when not stabilized.
Fixed enduring fertilization wrongly implied that it stacks.
Fixed exploring crypt over 6 times failing to spawn the enemy.
Fixed a number of typos.
Fixed border around clickable items in the mystical region.
Fixed Yonzhong explosion skill description.
Fixed UI state like pinned recipes and filter tabs from persisting across saves. Note, this also clears all current saved state.
Fixed tracking of stances with duplicate names in the combat results.
Fixed equipped items not counting for 'held' in the recipe results preview.
Mod API
Buffs can now track internal state, triggered off a new 'initialState' and a 'setState' effect. These variables are then available in all other conditions, for scripting more complex buffs.
Enemies can have clothing.
All game monsters are now available in the modapi data.
Added modapi function to easily insert an item into a fallen star drop list.
