One of our main game design goals was to create turn-based combat that didn't suffer some common issues. We iterated through many gameplay styles in pursuit of smooth and strategic tactical decision-making where a few actions have lots of impact. Check out our first devlog here where we talk all about our process of designing combat on the Champion side from the beginning!
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- Attack of the Astrals
- Devlog 1: Building fast, fluid and fun turn-based combat
Source: Steam Community (opens in a new tab)
