Source: Steam Community (opens in a new tab)
New
- Rail Blaster: This new special ability can be unlocked with a rare upgrade. Create a rail out in front of you and control its path while the charge lasts.
- Multi-flip upgrades: Tap the flip button again (and again!) during a flip to extend it (Varial Kickflip => 360 Flip => 540 Flip => beyond)
- Perfect and sloppy landings. A perfect landing is worth +1000 and a sloppy one −500.
- Grind and manual balancing reworked. Balancing takes more skill now.
- High-gravity screen warp: Heavy gravity now bends your vision, pulling and swirling the image toward the
gravity source with rippling, chromatic dispersion and edge darkening.
- Hard impacts knock you down. Riding your body square into a wall at speed now makes you bail.
Fixes
- Fixed the Game Over window never opening for clients in multiplayer. Players were being despawned before the game-over state arrived, which broke the final scoreboard for everyone who wasn't the host.
- Fixed the Join Address window staying open after joining a game.
- Fixed goofy stance clips placing hands and feet off the board — a mirroring error left hands hovering ~7cm above the
nose and feet sinking ~17cm through the deck on grabs, flips, the ollie, push, boost, manuals, grinds and slides. 73
clips rebaked.
- Fixed manual balance, step-up recovery and the lateral jump force running on rendered frames rather than physics ticks
— all three behaved differently at 30fps and 144fps.