Source: Steam Community (opens in a new tab)
New
- SSX-style aerial flips — while airborne, flick Up + Down (or Down + Up) and hold to activate aerial mode, then pitch your body through full backflips and frontflips.
- Grindable hack posts — hack posts can now be grinded from the ground, no jump required.
- Grind sparks — new spark VFX when grinding, synced across multiplayer.
- Gravity zones propagate to all clients in multiplayer (bonus points if you can figure out how to enable multiplayer).
- Landing now 100% angle based — previously whether you landed successfully had to do with your velocity, but this was confusing to playtesters especially at higher speeds. Now only your angle effects whether you land successfully or not.
- Challenges in the game menu — active challenges replace the controls preview when you have one going.
- Added a couple tutorial messages to help players in specific contexts.
Fixes
- Grinds no longer flip out at low framerates.
- Manuals landed after a 180 spin now enter in the correct stance.
- Mirrored turbo tricks animate the board properly again.
- The post-landing gate no longer blocks grinds — they enter instantly.
- Boost VFX correctly deactivates on falls and death.
- Closing windows with ESC no longer throws an IndexOutOfRangeException.
- Music automatically restarts if it stops during gameplay.
- Jumping off a rail now prefers any other rail within reach over snapping back to the previous rail.
- Sprocket trigger colliders enlarged slightly for easier pickup.
- Left stick can now be used to enter hack inputs.
- Trick names in the UI now come from the game's text library (localization-ready).