Hi everyone,
I've been working on improving the challenge system and item generation over the past days.
The game uses a procedural system to create rooms and item combinations, which gives each level a different feel. Sometimes this can lead to unexpected or slightly unusual combinations, like items you wouldn't immediately expect in a certain home. That's partly intentional, as I like the idea that spaces can tell different stories and not everything follows strict stereotypes.
That said, I understand that some combinations and challenges can feel off or inconsistent. I've already made a number of improvements since launch, and I'm continuing to work on:
Challenge consistency and completion
Item generation so it better fits each room
Placement logic and overall feel (including improvements for smaller items and zoom)
There's still more to improve here, and I'm actively working on it.
Thanks a lot for all the feedback so far, it really helps me improve the game!
Tom - PyroPeak Studios
Cat tax
