Release Date: 2025.10.16
Update Notes:
Combat / Maps
- Added Death Swamp – Risk Level 2. Players can now unlock Risk Level 2 after completing Risk Level 1.
- Optimized the base map to improve overall game performance and fluidity
Settings
- Added Vertical Sync and Frame Rate Limit options in the settings menu.
Divine Tech
- Fixed an issue where shield percentage was displayed incorrectly.
- Optimized the calculation of item quality probabilities in Divine Technology.
Monsters
- BOSS - Tyrant
- Increased the knockback angle of the charge attack to reduce situations where characters get trapped in corners.
- Slightly shortened the targeting time for the jumping slam attack.
- BOSS - Ignis & Glacies
- Fixed incorrect distance and direction for jump movements
- Corrected discrepancies between the warning range and actual damage width of the dash attack
- Fixed the issue of dash attack stopping too early during movement
- Shortened the targeting time for the dash attack to balance the distance adjustment
- Fixed the warning range for ice spike attacks not displaying properly
- Fixed mismatches between the warning range and actual range of fire wall / ice wall attacks
- Adjusted damage balance
- Slightly shortened the targeting time for the jumping slam attack for the Shock Zombie
- Fixed incorrect damage for Floating Bomber
Interface
- Added combat task prompts (initial version)
- Fixed an issue where weapon damage from scene events wasn’t shown in the battle growth screen
- Fixed countdown display before the final boss settlement
- Fixed an issue where characters could still move in fullscreen while in the base map
- Clarified revival count display to avoid misunderstandings
- Added notification for difficulty levels that are not yet unlocked
SFX
- Added new sound effects for certain skill activations
Stability
- Fixed known issues that could cause game stuttering or unexpected crashes
