1. Equipment
- Continued improvements to equipment attribute functions
- Ongoing refinement of equipment drop mechanics and visual presentation
- Added a new batch of equipment and corresponding icons
- Fixed certain issues where equipment attributes did not display or function correctly
2. Divine Tech
- Added landing visual and sound effects for the Divine Tech Airdrop Pod
- Fixed several issues where Divine Tech effects did not trigger as intended
3. Monsters
- Added teleportation swap effects for BOSS Ignis & Glacies when their trigger mechanism activates
- Added warning effects for Ignis’s flame attack and Glacies’s ice spike attack
- Adjusted monster strength and spawn pacing for better balance
4. Combat / Map
- Added a new reward currency: Contribution Points, which can be used to purchase equipment from shops
- Optimized splash effects when characters walk across water surfaces
- After defeating the final BOSS, added a countdown timer to allow players more time to collect loot
5. Random Events
- Added light prompts for interactive events; the light disappears after interaction to make event mechanics easier to understand
- Fixed certain random event effects that were not functioning as intended
6. NPC
- Added a Shop to the Base Map; available items will refresh according to game progress
- Improved the Storage system on the Base Map
7. UI
- Improved the equipment display interface and added an equipment attribute comparison feature
- Added experience and airdrop pod prompts around the main interface and mini-map
- Added high-quality equipment location markers to the mini-map
- Adjusted mini-map visibility—players can now see farther events, airdrop pods, and equipment markers
- Refined the results screen for more accurate information display
- Updated character portraits in the combat growth screen
- Updated character portraits in the inventory interface
8. SFX
- Added new BGM for BOSS battles
- Added new sound effects for BOSS encounters
- Added various new interaction interface sound effects
9. Localization
- Completed full localization coverage for English, Japanese, and Traditional Chinese versions
- Fixed text overflow issues where important UI elements could not fully display localized text
10. Stability
- Greatly optimized Base Map performance
- Fixed frame rate drops caused by monsters, character skills, and freezing effects—significantly improving in-combat stability
- Fixed known issues that could cause unexpected game crashes
Character
- Fixed an issue where the stun indicator effect would remain even after the stun ended. The Unknown Meme Infection has been purged by the Divine Tech
- Fixed an issue that allowed characters to move during the end-of-run results screen. The Divine Tech has repaired Its teleportation system
Monsters
- Shock Zombie - The ground-slam stun effect can now be evaded using the player’s dash invincibility
- Fixed an issue where the Tyrant Boss could abnormally pull players during its charge attack. Apologies, elite employees—the Divine Tech has properly disciplined the Tyrant
- Fixed an issue where certain Divine Tech effects could cause bosses to disappear or die unexpectedly
Store
- Fixed an issue where store items would not refresh properly. Rumor has it the owner finally decided to restock!
Scene Events
- Removed collision from certain scene objects after interaction to improve player movement fluidity
Interface
- New: Added interactive buttons for Add to Wishlist / Submit Feedback / Join QQ Group / Join Discord Channel — come and put some friendly pressure on our programmers!
- Fixed an issue where some interface options required two clicks to register. Yes or No — one click is enough now
SFX:
- Fixed an issue where the level-up sound failed to play properly. As our top-performing employee, your emotional value matters!
Settings
- Fixed an issue where the game’s default language would reset to English every time it was launched. (PS: This error was apparently due to a space-wave anomaly in the language module)
Stability
- Fixed known issues that could cause unexpected crashes. The abnormal force invading the Divine Tech’s domain has been purged
