// FIELD BRIEF [OPN LIVE FIRE]
On December 23, we deploy the Closed Alpha for Burned Horizons.
This release establishes a limited-scope, ground-level experience: how operators move, fight, take damage, manage equipment, and carry consequences forward between engagements.
Operational state at deployment:
Multiple camera perspectives, including third person
Basic movement, firing, aiming, and body-part targeting
Hit probability governed by layered battlefield factors, starting with position, exposure, and target selection
A unified five-color status system used across wound severity, durability, hit probability, and core attribute state
An early four-tier wound model, focused on initial and residual bleeding over time
Early triage focused on stabilization, with recovery treated as a process rather than instant restoration
Basic reload and cover behavior
Looting and a structured inventory system in early form
Sample SCARs, Pathways, and Specializations to establish long-term operator development direction
Repeatable engagements with persistent outcomes
Early UI, placeholder interfaces, and initial AI behavior
SPARTA systems visible but restricted
From here, development continues on top of what’s already in place.
Between deployment and the Kickstarter — and beyond — this build will continue to evolve through updates that:
Deepen existing combat and survival mechanics
Add layers of interaction and consequence
Introduce additional systems as they are brought online
Tighten performance, stability, and usability
Each update builds pressure, complexity, persistence and depth onto the same operational core.
Access is expected to widen in early January as stability improves.
This phase carries forward into our Kickstarter launch on January 25, which supports continued expansion of the systems already in place and the introduction of those still taking shape.
Always Forward.
ROLLING SCHEDULE
23 DEC: Closed Alpha deploys
Dec 23 → 25 JAN: Regular updates, fixes, and incremental content
Week of 12 JAN: Closed Alpha expands into Public Alpha
25 JAN: Kickstarter launch
Q1 2026 → Early Q2 2026: Early Access launch
Your feedback during this phase directly shapes what comes next.
WISHLIST ON STEAM // BACK THE KICKSTARTER (JAN 25)

