⬤ D-LOG ENTRY [0018]
[// DEV]
[2025-10-27-1100]
[POE // DV-98]
[NAFOSEC // NCC-RIGA]
[RE: WOUNDS]
If a round hits the arm, what actually happens? You don’t just take a number off a health bar.
You lose strength, precision, control - possibly the ability to operate altogether.
So there need to be levels to it. Light hits versus major trauma.
First level’s a graze. It hurts, throws your aim, maybe bleeds a little. Doesn’t stop you.
Next level — the round goes in. Muscle damage. Grip starts to fail. Reloads get slower. Blood
starts to matter if you don’t stop it.
Next — bone hit or artery nicked. The arm barely works, bleeding fast, maybe dropping the
weapon altogether.
FUBAR— catastrophic. Limb’s done. You’re in shock. It’s survival at that point, not combat.
Same logic applies across the body. Leg hit slows everything — movement, stance, ability to
get to cover. A bad one and you’re crawling or pinned.
Torso hits are different. You can still move for a few seconds, maybe longer, but bleed-out starts
fast.
Head or neck is just over — doesn’t need stages, just a roll between stunned and gone.
All of that ties into what happens after.
A light wound can be patched quick. Pressure, wrap, move on.
Bad one needs a tourniquet. You stop the bleed, but that limb’s finished until you can get real
treatment.
Severe trauma or critical hits push toward shock — breathing gets shallow, aim starts to drift,
color fades, sound narrows.
You get hit, there’s consequence. Movement slows, aim shakes, blood loss starts counting
down. You decide whether to fight, crawl, or stop the bleed.
Later, this ties into longer-term states — scars, permanent impairment, mental collapse, all of it.
Every hit changes how you operate.
How it all works in the real world.
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