In Silent Walls: Subject 13 — Major Performance Update
After weeks of deep optimization, I’m proud to release a major performance update focused on stability and smoother gameplay.
What’s new
Global GPU optimization (lighting, Lumen, heavy scenes)
Fully optimized outdoor foliage
Lighting system refactor
Rect Lights removed
Flickering lights converted to Point Lights
Secondary lights optimized
Level cleanup & streaming fixes (hidden duplicates removed)
Much more stable FPS
Result
Lower GPU usage
Less stutter
A smoother, more immersive experience
Thank you all for your support.
This is my very first game, and your feedback pushed me to keep improving it.
Thank you for being here.
