- Added Ancient and Lurker Overclocks, crafted.
- Added Ancient Phasegate and Ancient Gate Coils, crafted.
- Added Armatis Freighter, Armatis Carrier, Contego Freighter, and Contego Carrier ship recipes.
- Added Atmospheric Gas Processors as alternate source of trace gases.
- Added Ancient Drive line.
- Added background debris to cull offscreen check.
- Added Broodling, Brood Crawler, Brood Queen, and Brood Widow.
- Added Broodling, commodities, items, and recipes.
- Added buy and sell credit total and percent of market average indicator below buy and sell buttons in market list.
- Added deployable billboard placeholder, scrolling text editing not yet implemented.
- Added Energized Shard, added associated gear and recipes.
- Added fighter printers, Crystal fighters, and associated recipes.
- Added fighter damage bonus stat and unique fighter device overclocks.
- Added left or right handed mouse switch to settings.
- Added Neural Rewiring Nanites, given as leveling rewards and as very rare drops.
- Added number-pad and number-lock specific key recognition, and also page up/down for keybinds.
- Added Police Carriers, typically generated in core systems.
- Added slider to fleet window for follow distance adjustment.
- Added slider to settings for interface sounds volume.
- Added Serenity, Architect, and Architect+ ship recipes.
- Added Shard Offensive Overclock to Celestial and Void Shards.
- Added ship speed stat, industrial or heavy ships typically get negative modifiers.
- Added sell all button to ship cargo interface.
- Added sorting mode button to search fields.
- Added Station Packing Module, constructed in stations and allows pickup of empty station hulls.
- Added Station only recycler modules and ship mobile recycler modules.
- Added Station cloak and weapon control to stations.
- Added transfer all to fleet button on station cargo.
- Added trade bay item listing editor, set buy and sell prices and stock levels.
- Added webbed nebula, planets, particle effects, and asteroids.
- Added Wraith Fighters to normal Wraith drops, more from Wraith Carriers.
- Added two more asset-pip roll-over lines for reasons.
- Added void horrors, now spawn from deep void.
- Asteroid and cargo container respawn time has doubled to encourage exploration.
- Battle Carrier's now require Architect or Architect+ to build.
- Battle Carrier's now have a bonus to flat fighter damage.
- Bulk cargo transfer actions now ignore favourited items.
- Bulk cargo transfer action buttons now must be held down for over 1 second to trigger the action.
- Cargo expansion devices now give a percent cargo space bonus along with their existing flat cargo space gain.
- Credit drop bug was found in worlds older than 5.9.6, patched credit drops for older world versions.
- Changed name of Station Recycling Bay to Station Disassembler, which now only enables decomposition of items in cargo.
- Changed names and stats of most unique devices generally these are all overclocks.
- Changed engine drawing to tripple buffering instance position, reduces judder on resource constrained systems.
- Changed sector position updater as a possible fix to save sector offset bug.
- Changed item list sorting and filtering.
- Changed item stats of some devices and modules.
- Changed VSync implementation, may resolve over pacing issue on some systems.
- Changes to how weapons array's are managed, generally reduced CPU load in battle.
- Changes to some Class and Secondary Skill bonuses.
- Changes to Navigation and Target window.
- Changes to market price trend, price changes are now more unpredictable.
- Changed medium and large world sizes, now slightly larger to accommodate dwarf clusters.
- Commodities that are made of combined raw materials are now shown as Components rather than Trade Commodities.
- Commodities which are salvage items are also now considered components.
- Discovery system now rewards exp for first time discovery of items.
- Device and Module Item stat bonuses are now combined with item modifiers.
- Device which are unique now indicate type for which they will not stack bonuses with.
- Drive items have been given more bonus stats.
- Drawing call optimizations for some debris and backgrounds.
- Escape key now won't exit game or go to previous menu when typing into a text field (main menus only).
- Experience gain formula changed to scale more smoothly (for entity kills).
- Encounters spawn directions now depend on adjacent sector ownership, owned or protected sectors can block spawns.
- Encounters spawning system rewrite, changed spawn rules, behaviour, reporting, and factors in cloaking.
- Energy charge rate on energy bar is now sampled rather than calculated telling you your net energy change per second.
- Equipment repair kits can now be used from cargo hold, automatically repairs the first damaged equipment (installed gear) it can.
- Faction name can now be changed in the Character Window under Character & Skills.
- Favorited items now keep their state when added or removed from gear slots, mixed state stacks will always convert to favorited.
- Fixed activatable and deployable items not reducing cargo volume untill stack size reached zero, now updates immediately.
- Fixed fleet ships undocking code being overidden by NPC pilot code.
- Fixed fleet ships not switching to follow mode when their follow flag was set sometimes making them wander off.
- Fixed gear slots drag-drop pulling gear from slots when mouse not over selected slot.
- Fixed hover tip text showing on buttons attached to windows not in focus.
- Fixed items not getting name text tint color applied when starting a new character.
- Fixed item line text color cache not updating when items doesn't have a modifier.
- Fixed energy generation status bar value not including armor repair consumption.
- Fixed NPC not using rail gun ammo, this is a buff to most NPC as their damage is now increased when using rail guns.
- Fixed NPC continuing to fire weapons at already dead or dieing entities.
- Fixed non mining weapons sometimes causing large ore drops.
- Fixed nebula cloud and background debris carpet flicker on sector transition.
- Fixed map fog of war not blending with background color on map over deep void sectors.
- Fixed navigation window allowing mouse zoom control when another window is overtop.
- Fixed pixel offest in chat when displaying a multi-line message.
- Fixed player owned platforms sometimes respawning after death.
- Fixed PCU items not impacting cloaking state when device becoming active.
- Fixed possible concurrency crash from auto-saving when too many items are present in space.
- Fixed possible concurrency crash from transfering an item to station gear slot.
- Fixed possible concurrency crash when docking at a salvage station.
- Fixed possible concurrency crash from cargo hold display and cloaking effects.
- Fixed possible concurrency crash during new galaxy generation.
- Fixed hard crash from target type casting.
- Fixed weapon type not being displayed for lasers or disruptors.
- Fixed weapon damage fall-off modifier.
- Fixed random encounters running away while in combat.
- Fixed salvagers rapidly deploying and returning when speed is near threshold.
- Fixed station cargo transfer items able to transfer from non player owned station.
- Fixed split to fleet bug where reported quantity of item stack being split was not the users input quantity.
- Fixed station upgrade items not installing on station when USE button is clicked.
- Fixed screenshot handler, was capturing frame buffer out of order with OS window capture.
- Fixed Tethers in first weapon slot (left most) being ignored.
- Fixed temporary instances not getting cleaned up at end of galaxy generation.
- Fixed transfer to fabricator button showing on NPC stations that have no fabricator menu.
- Fixed unpacked ships not setting hull integrity to max.
- Fixed NPC and station cloaking state not being persistent.
- Fixed platform deployment including ships in distance checks causing deployment to be blocked by fleet ships.
- Items such as ores, salvage components, and fuel are now excluded from processing by factories when favorited.
- Galaxy generation is now visible in loading screen on new world creation.
- Galaxy procedural generation changes, new content will require new galaxy generation.
- Galaxy save files now use buffered writing and save to temp files fully before overwriting old save file.
- Increased Wraith Interceptor drop chance.
- Increaed drop chance of higher tier salvagers.
- Items sold by specific markets now have specific market tag such as Military, Industrial, Capital, Science, or Unique.
- Item stat descriptions for modules and devices are now generated, stated values should be more accurate going forward.
- NPC now only dock at player stations equiped with trade bay.
- Markets now have simulated economies, stations will track item quantities and generate or consume items on their own.
- Market item prices vary with stocked quantity, depleated stocks cost more while over-stocked items are reduced in price.
- Markets now limit the amount of items they will buy depending on their stock levels.
- Stat modifiers are now displayed in the Ship Information menu.
- Salvage stations now will buy some junk items but at a significantly reduced value.
- Salvagers removed from other stations now exclusive to salvage station markets.
- Salvagers now give more Ancient Debris when salvaging from Ancient type targets.
- Search fields now include a clear text button, "x" to the right.
- Scaling formula for most gear stats have changed, tier level scaling now is unbounded.
- Tethers are now automatically removed when more than one is equiped by the player.
- Weapon damage modifiers now do not apply a bonus to launched fighters.
- Weapon slot range indicator overlay now also shows in radar.
- Weapon types now use different amounts of additional energy when their damage is increased over the base amount.
- Updated Negotiation secondary skill, and fixed Commerce secondary skill as it applies to NPC station trade sell prices.
- News and updates
- Sector Space
- Version 0.6.0.0 - 1 Sept 2026
Source: Steam Community (opens in a new tab)
