- Added quick mission to get a cheap Yacht at level 1.
- Added power cells to crafting recipes.
- Added planet, sun, and sector renaming permit items to Capital Stations, allows renaming of respective objects.
- Added some new sectors for easily finding industrial ship bosses, connected to existing jumpgate network.
- Added safeguard to prevent having negative quantity of credits.
- Added safeguard to ship respawn timers, resets if value goes past the normal respawn time.
- Added safeguard to gear slot loading, if ship has more gear installed than slots the excess is deposited to cargo.
- Added Light Nebula Gas, updated ramscoops and recipes as applicable.
- Added Police Corvette, changed out Patrollers for Police Corvettes in some systems.
- Added chat window tabs for future content.
- Added 4 new Exotic modifiers.
- Added Plasma type weapon modifier to Sentinel Class.
- Added new Secondary Skill, Platform Specialist, removes a fleet slot but grants scaling and fixed platform bonuses.
- Added in-game cursor, can be turned off in settings menu.
- Automated description generation for station deployable items.
- Changed chance of getting rare modifiers, now is less likely to roll higher rarity modifiers.
- Changed galaxy generation to place some key sectors near starter areas to assist players in early game.
- Changed numerical input fields to only show a zero when no value is entered, cursor is pushed left when backspacing.
- Changed the chat window text output on some scanners.
- Changed some slots on Spear spaceship.
- Changed Police Cruiser ship graphics.
- Changed resize icons on some windows for clarity of function.
- Changed some item names.
- Changed the perimeter drones in The Shipyards sector.
- Changes to Item Info window and display text.
- Confirmation is now required to lay a station kit.
- Colony markets will now get collected by Administration Bays on stations even when the player is not near the system.
- Colony and by extension planets now have faction based ownership.
- Extractors will now get collected by Extraction Bays on stations even when the player is not near the system.
- Escape key on character selection main menu will now close the game.
- Escape key on world selection main menu will return to the character selection.
- Experience Nanites now provide less experience, further reduced at higher levels ranges.
- Deployment limits are now based on a count of platforms or stations in a 4000 radius rather than loaded sectors.
- Derelict NPC stations can now be repaired and claimed by players.
- Fixed recycling stations not allowing items to be sold that cannot be recycled.
- Fixed SFX volume control jumping to 100% when entering settings menu.
- Fixed SFX and Music volume control being able to adjust to 110%.
- Fixed issue where name text input fields would lag behind window position.
- Fixed issue where training a secondary skill would not immediately update all fleet ships with that skills bonus.
- Fixed station Auto-Miners not working on Infected, void, Fermium asteroids or Void Geodes.
- Fixed some spelling errors in item and skill names.
- Fixed some deployable item descriptions.
- Fixed solar intensity calculation using X for both X and Y.
- Fixed crash due to pixel particle effects.
- Fixed crash due to storm event controller.
- Fixed bug where swapping to a dry-docked ship would not update the player's ship windows.
- Fixed tether bug where players target would change to a fleet members target.
- Fixed graphical jitter between weapon placements on ship hull.
- Fixed jump gate distance being inclusive of max range to deploy.
- Fixed Alien Hive kit being made from 2 of itself, thus allowing infinite recycling.
- Fixed issue where inventory would not refresh when using factories and the cargo window was closed.
- Fixed issue where right click to auto-pilot would not work right after undocking from station.
- Fixed issue where hotbar items would not activate on click untill hotbar had mouse focus.
- Fixed level rewards only going to your highest level character, now goes to all separately, only fixed for new characters.
- Fixed threading issues with item slots which could cause an item to disappear while dragging it between slots.
- Fixed right-click to remove slot item not working on first click if window was out of focus.
- Fixed bought-out colonies (using Bartering Bot) starting with over 100% market state.
- Fixed waste processor requiring 11 waste to process rather than the listed 10 waste.
- Fixed mission text sometimes not refreshing on mission state change.
- Fabrication and construction material list now shows the amount of a material that was found in stock to the right of the "/".
- Hostile and agressive faction mine fields now attack all entities which are not from the same faction as the field.
- Items can now be repaired or modded inside the item window by clicking a button, pulls required item from the associate cargo.
- Items now support icon tint color from database.
- Items without recipe's will return scrap parts when recycled rather than be denied recycling.
- Increased maximum number of artifical gates placed by player in the current area from 4 to 6.
- Increased fabricator and construction material list scan speed.
- Increased drop chance of Wraith Interceptor, doubled the chance.
- Improved drawing of world view when zoomed in, slightly less jitter.
- Improve item and slot drag-drop detection, less likely to miss a click and drag event.
- Jumpgates and wormholes can now have ownership.
- Last played world file (galaxy) will not be pushed to top of list anymore, only highlighted in green.
- Level rewards have been changed, now grants modifier and demodifier nanites every 5 levels, credit and other item rewards removed.
- Mouse wheel now increments and decrements values in number input fields.
- Material requirements for higher tier crafts have increased.
- NPC behaviour adjustment to stop visiting traders from dock spamming one station before leaving.
- NPC Outpost stations are now craftable in the construction, direct upgrades to standard Station MK3's.
- Ore waste processors now process the tier of waste below them first before they process their highest tier waste.
- Planet first scans (discovery) now shows the planet subtype.
- Players respawn location will not be set to stations which are derelict, husked, or hostile entities.
- Player owned stations will now turn into a husk when destroyed, damaging gear but saving all items and damaged gear within.
- Pinned item changed to favourite item, favourited item state is now saved, favourited items are not moved when using transfer all buttons.
- Platforms can be recovered without targetting, scoop key initiates moving them towards your ship if within a specific distance.
- Ramscoops spike CPU usage less now by gathering targets around the ship only once per scooping cycle rather than for each scoop in slot.
- Ramscoops can now scoop materials around wormholes, a new galaxy must be generated to populate resources on wormholes.
- Reduced volume of some sound effects.
- Re-write to gear slot and item drag drop system to make it thread safe between equipment windows, fixes crashes for some users.
- Safety-lock now applies to planets with colonies and jump gates.
- Salvage items now can drop from random NPC.
- Search glass is now a quick filter button to select some item categories.
- Sectors now have a "proper" ownership attribute.
- Slightly increased crafting material requirements for many tier 5 and tier 6 items.
- Shards now drop nebula gas.
- Tossing items by drag-and-drop now displays the tossed item message and indicates the source.
- News and updates
- Sector Space
- Version 0.5.8.0 - 30 Jan 2026
Source: Steam Community (opens in a new tab)
