- Added transfer all cargo button.
- Added flashing lights warning and news pane to character selection screen.
- Added module slot to Skiff spaceship, existing skiff's will have to be re-deployed to notice this change.
- Added some tier 0 modules to help with early game setups, found in capital stations.
- Armor and shield soak increased significantly for higher tiers.
- Blob modules now give Armor Soak stat.
- Buffed police ships significantly.
- Changed new character ship load-out, mining laser installed by default, damaged device installed by default, pre-installed module.
- Changes to engine to fix issues with logic and render threads now being asynchronous.
- Changes to resource loading, sounds and textures should load a bit faster.
- Changed item transfer sound effect.
- Changed character selection screen to show unused character slots.
- Changed world selection screen, back button moved off of world creation pane.
- Changed overlay menu behavior on title screen.
- Changed names of some items.
- Changed mining lasers to use the word Beam instead for clarity.
- Changed some crafting recipes for ship lines to make upgrade coherent.
- Fabrication and Construction tabs in stations now have the "Use Storage" option on by default.
- Fixed items in fabricator and construction tab duplicating when not using the "Use Storage" button.
- Fixed crafting outputting 1 item when quantity is larger than 1 for material inputs.
- Fixed bug where fleet ships could use their support tether on their own hull.
- Fixed crash when dragging equipment into character window without being on a tab with slots visible.
- Fixed crafting more than 1 station upgrade was not installing more than one to slot or overflowing uninstalled upgrades to cargo.
- Fixed fleet ships continuing to mine when told not to mine.
- Fixed issue where windows would not open and go to default positions when creating a new character.
- Increased max view zoom level slightly.
- Increased material requirements for Dark Capacitors.
- Item scooping does not overflow cargo when toggled on (auto), key must be held down to force scoop items past max cargo space.
- Moved UI buttons for status, cargo, equipment, and character windows onto item hotbar (top).
- Refineries on the player ship prioritize refining ore on the hotbar first before refining the top-most ore in cargo.
- Repair kits require twice the materials by only producing 5 in a stack.
- Rewrite of the logic and render threads, should fix slow down issue on some computers.
- Removed sell button from fabricator and construction tab.
- Removed eject button from fabricator and construction tab.
- Refining asteroid ore now grants a small amount of experience depending on the ore tier and the players level.
- Shard modules now give Shield Soak stat.
- Ship stat changes: Ancient ship line has been given shield soak bonuses.
- Ship stat changes: Lurker ship line has been given armor soak bonuses.
- Ship stat changes: "Other" unique ships have been given some soak bonuses.
- Ship pricing adjusted slightly so that cargo space isn't as large of a factor.
- Sentinel and Templar class now get some soak bonuses per level.
- Weapons now include their subtype in their searchable string when using cargo or market text search.
- News and updates
- Sector Space
- Version 0.5.7.0 - 11 Jan 2026
Source: Steam Community (opens in a new tab)
