First of all: a huge welcome to all new players! Your feedback is extremely valuable, so this patch improves the Tool Tips (at least a little) and I have updated the demo as well! The game has been getting much more attention the last few days, which feels amazing. I realized that what I had been working on could be implemented ASAP, so here they come:
This patch fixes/changes the following:
Improved tool tips! Especially the ones related to searching/examining and harvesting trees. They now include pictures to make things clearer. (Several new player has pointed out the confusion around these, so my bad - this is hopefully an improvement!)
Items will not be rotated in tree-chopping menu or slaughter-menu, and the issues related to this should be gone. (But let me know if not!)
Unequipping stuff mid-combat removes armor.
Even if tool tips are turned off, "Press E to consume, Equip, place" are still visible.
Confusing "Press 'LLL'" in tool tip - no longer!
The description of Strange Glowing Bugs emphases that you really want to try one.
Stuff will not grow within Fort Solids spiked perimeter.
Steel battleaxe is no longer held weirdly.
You will no longer get a 'Nature catching up' when revisiting indoor locations.
You will get thrown out from Clays basement at nights, as well. This might change as the mainquest progresses. ^^
Core warmth will NOT go down if close to a fire + bed rolls can give greater bonuses. (Also added a new really good bedroll)
There is now an option slider for object transparency!
There is now an "Repair with XXX" for anything which can be repaired.
Fixes a rare crash related to growing stuff.
Fixes a few depth-issue-stuff with placed objects.
If flipping half-eaten bread sideways, the consumed-amount background bar was off. (INTOLERABLE!)
Dropping an Item used for tree-chopping or skinning will remove it as chosen tool in menus.
Strong sheltered takes priority over normal shelter.
You can't accidentally use lanterns as fire wood.
That is it for now! Let me know ASAP is this patch causes anything unforseen and I will hotfix it right away!
If all goes as planned, this should improve the current gameplay and I will start working on content for a large patching coming up in maybe 3 weeks or so.
As always: A ton of thanks for your feedback, bug-reporting and suggestions!
Best wishes and lots of love! <3
//Mattias
