Today, alongside the team at Caged Element, we lifted the hood on our immediate timeline for GRIP: Combat Racing, including game balancing enhancements and all new tracks and modes! We’ll have even more to come next year too >>> 🏁

Read on for more information on each:
DECEMBER: TRACK FIXES
- Fixed invisible walls appearing on level Rust
- Fixed hole in the second tunnel on track LIT.
- Fixed crashes for private online tournaments for the client
JANUARY: BIG ASS UPDATE
- Major updates to AI behavior
- Achievement Value Tweaks
- Leaderboard Improvements
- UI improvements
- Fixed issues with some controller bindings
- Improvements to the games rival system in the campaign
- Improved vehicle handling
- Difficulty level and engine power no longer voteable in multiplayer
- Turrets Disabled on Easy
- Improved Audio Effects
- And Much More!
FEBRUARY: TEAM MODES AND NEW TRACKS
- You've asked for it! Team Modes are coming! Hit the arena or the track with your crew and battle it out on the leaderboards!
MARCH: NEW CAR PACKS
- Three new cars are currently in design, along with something special that racers from the 90's will enjoy!
