Hi, I just wanted to post a quick update of what I've working on over the past few months or so.
The demo is still coming along slowly, expect more news about release dates in the future, but by this point the game is mostly playable, and I've been hard at work fixing a lot of the bugs that have come up during development so far.
Before the demo releases, there's a bit more content I want to add to it, along with some more overall polish and optimization.
I've also been working on making the game look better and improving the early game progression (which can be a bit grindy at some points), along with adding new weapons, enemies, and areas to explore.
Here's some teasers for some new content that I've been working on recently:
New boss: Lich King Drine, an ancient skeletal lord that is trapped deep beneath the ground. Free him from the depths and face his undying wrath.

New enemy (or perhaps a potential friend): The robot
An old machine scrapped by technicians and left to rust.

Weapon skill: Munch
This is one of my new favorite skills in the game, which lets you eat your items (delicious) for a quick heal. This skill can be applied to any weapon, letting you devour your entire arsenal if you want!

