Work on Storm Hunter is progressing steadily, and very soon you will be able to dive into the world of severe weather! In this first important post, I want to share some good news: I'm planning to release the first version of Storm Hunter right before Halloween. This deadline wasn't chosen by chance — it will allow me to dedicate a huge amount of time to the final touches and the launch.
I admit, I really want to meet this schedule, and work is in full swing! So now, let's take a look at what is already ready in Storm Hunter and what is still being worked on.
Already implemented in the game:
Traffic - cars drive around and react to the world.
NPC behavior in the normal environment - although interaction with the world could be better.
Interaction and vehicle control - get behind the wheel and feel like a hunter.
Tornado simulation - the main threat has taken shape and character.
Shops - step inside to buy necessary equipment.
Tornado condition system - just a little bit left to complete this complex mechanic.
Currently in development:
Save system - unfortunately, saving progress is still under active development.
Thank you for being with me! Stay tuned for updates, there's much more news to come. 🌪️


t may sound funny, but this is how I mark a completed piece of the map.

