-level 2 big eye platform enemy waits a moment to attack
-level 6 birds won't wake up after being dead (nice)
-jellymander fight slower gameplay now
-level 8 boss doesn't let you pull back chainstaff if its stuck in his hands (and he should after he pulls his hands off, so it should work)
-level 6 mudcave art/layout improvements
-music added to cutscenes
-drill squid can't be staggered as easily
-tuned dog mantis fight down a little easier.
-player can only charge spear once, mid-air, until landing or hanging to reset it.
-changed boss 2 bullet patterns, easier now, roberto
-human alaric bug where he can be invincible should be fixed.
-knox now won't tell you more than 2 times about chainstaff segments
-camera volume fixes in levels.
-level 8 bugs from bryan brown fixed.
-reduced blood on level 10 enemies, balanced them.
- News and updates
- ChainStaff Playtest
- bug patch March 12, 2026
Source: Steam Community (opens in a new tab)
