Hey guys,
So, I’ve hit around 150 hours of development and the main struggle this week has been figuring out what belongs in the demo vs. what should wait for the full game.
It’s way too easy to get excited about features and forget that the short-term goal is a playable demo for Steam Next Fest.
This is my first ever game and I’ve decided to build it with AI because I have zero coding experience.
It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.
In this devlog, you’ll see:
Wrestling with the demo vs. full game scope problem
Progress on the town hub (7-day cycle, working buildings, arena fights, and character interactions)
Going back through all my assets to unify the art style after bouncing between parchment, oil-painting, and cinematic looks
A bit on how I juggle having one AI “coding tab” and one AI “art tab” open while building Scarred Steel
🎥 Watch the full Devlog below:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
👉 Steam Wishlist Link
👉 My Game Dev YouTube
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the first demo release and hopefully the Steam Next Fest in October!
– Ethan
